That's right, I was planning on putting out this game for Pumpkin day. Shamefully due to health and a lot of stuff going on around me lately, I decided to focus on getting out the smaller minigame I was gonna hide in the game and put that out stand alone as the halloween game... Then this week happened and last night (which was the straw that broke the camels back). I'm not well enough to invest time and effort into these things at the moment. Due to how my head is, I've only been able to invest roughly an hour at a time before I start to get my headaches. Things have just been a wee bit hectic as of late and there's just no chance that I'm gonna be able to get it all done and playable by the end of the month, so instead I'm putting this one on the shelf for now and will probably work on it next year instead. Terribly sorry chaps, but my health and well being comes before my love of entertaining.
There is a slight silver lining to this sad tale at least: RPG Maker MV launches this month. why's that a silver lining? Cause it means I get a new engine with new bells and whistles and to play with! Hopefully the bugger will work better and more solidly than ACE did so I might be able to put out an RPG RPG Maker game that won't be done on RPG2000! (Yes that was one of my planned ideas... but the assache I've been having with it and Windows 7 put me off.... oh and the fact that Windows 10 deletes the game and engine halfway through playing it cause it's convinced it's a sodding virus!). So yeah, look forward to that! Hell, if I'm healthy enough and I can get the bugger working I might do a little play around stream with the new engine to show off it's new features and gauge it's potential. That is if enough people are interested to justify the work I'm gonna have to do to get the bugger working!